Buildings

Find out the different types of buildings that composes your village.

BUILDINGS...HUH?

The buildings are the main elements in the Clash of Clans game. There are different types of buildings: Defenses, Resources and Army.

Cannon

Damage per second: 9
Hitpoints: 420
Size: 3x3
Build cost: 250 gold
Range: 9
Damage type: Single Target
Targets: Ground

Archer Tower

Damage per second: 11
Hitpoints: 380
Size: 3x3
Build cost: 1000 gold
Range: 10
Damage type: Single Target
Targets: Ground and Air

Mortar

Damage per second: 4
Hitpoints: 400
Size: 3x3
Build cost: 5000 gold
Range: 4-11
Damage type: Splash
Targets: Ground

Air Defense

Damage per second: 80
Hitpoints: 800
Size: 3x3
Build cost: 22000 gold
Range: 10
Damage type: Single Target
Targets: Air

Wizard Tower

Damage per second: 11
Hitpoints: 620
Size: 3x3
Build cost: 120000 gold
Range: 7
Damage type: Splash
Targets: Ground and Air

Air Sweeper

Push strength: 1.6 tiles
Hitpoints: 750
Size: 2x2
Build cost: 400000 gold
Range: 1-15
Damage type: Knockback Only
Targets: Air

Hidden Tesla

Damage per second: 34
Hitpoints: 600
Size: 2x2
Build cost: 300000 gold
Range: 7
Damage type: Single target
Targets: Ground and Air

Bomb Tower

Damage per second: 24
Hitpoints: 650
Size: 3x3
Build cost: 800000 gold
Range: 6
Damage type: Splash
Targets: Ground

X-Bow

Damage per second: 60
Hitpoints: 1500
Size: 3x3
Build cost: 1000000 gold
Range: 14
Damage type: Single target
Targets: Ground and Air

Inferno Tower

Damage per second (Initial): 30
Damage per second (After 1.5s): 100
Damage per second (After 5.25s): 1000
Hitpoints: 1500
Size: 2x2
Build cost: 2000000 gold
Range: 9
Damage type: Single target
Targets: Ground and Air

Eagle Artillery

Damage per hit: 300
Hitpoints: 4000
Size: 4x4
Build cost: 8000000 gold
Range: 7-50
Damage type: Splash
Targets: Ground and Air

Giga Tesla

Damage per second: 150
Number of targets: 2
Range: 10
Targets: Ground and Air

Giga Inferno (TH13)

Damage per second: 200
Number of targets: 4
Range: 10
Damage type: Single target
Targets: Ground and Air

Scattershot

Damage per second: 140
Hitpoints: 3600
Size: 3x3
Build cost: 15000000 gold
Range: 3-10
Damage type: Area Splash
Targets: Ground and Air

Giga Inferno (TH14)

Damage per second: 300
Number of targets: 4
Range: 10
Targets: Ground and Air

Builder's Hut

Damage per second: 80
Hitpoints: 250
Size: 2x2
Build cost: 9500000 gold
Range: 7
Damage type: Single target
Targets: Ground and Air

Walls

Hitpoints: 300
Size: 1x1
Build cost: 50

Bomb

Damage: 20
Trigger radius: 1.5 tiles
Damage radius: 3 tiles
Damage type: Area splash
Targets: Ground

Spring Trap

Spring capacity: 10
Trigger radius: 0.8 tiles
Damage type: Bounces away troops
Targets: Ground

Giant Bomb

Damage: 175
Trigger radius: 2 tiles
Damage radius: 3 tiles
Damage type: Area splash
Targets: Ground

Air Bomb

Damage: 100
Trigger radius: 4 tiles
Damage radius: 3 tiles
Damage type: Area splash
Targets: Air

Seeking Air Mine

Damage: 1500
Trigger radius: 4 tiles
Damage type: Single target
Targets: Air

Skeleton Trap

Spawned Units: 2
Trigger radius: 5 tiles
Targets: Ground
Damage per second (Skeleton): 25
Hitpoints (Skeleton): 30
Movement Speed (Skeleton): 24

Tornado Trap

Damage per second: 8
Duration: 5 seconds
Trigger radius: 3 tiles
Damage radius: 3 tiles
Damage type: Area splash
Targets: Ground and Air (except Miner)