Spells
Get ready to create strong and powerful spells to aid you in the battlefield!

WHAT ARE SPELLS?
Once you reach Town Hall level 5, you are allowed to build the Spell Factory. Spells create auras on the battlefield, causing various effects, usually significantly increasing the overall offensive potential of the attacker.
At the highest level of play, spells are the deciding factor between “Victory” and “Defeat.” The Whole strategies are relying on spells.

Poison
Radius: 4 tiles
Housing Space: 1
Brewing Time: 3m
Damage per second: 90
Cost: 95 dark elixir

Earthquake
Damage Type: Area Splash
Radius: 3.5 tiles
Housing Space: 1
Brewing Time: 3m
Damage: 14%
Cost: 125 dark elixir

Haste
Effect Type: Area Splash
Radius: 4 tiles
Housing Space: 1
Brewing Time: 3m
Speed Increase: 28
Cost: 80 dark elixir

Skeleton
Attack Type: Melee
Radius: 3.5 tiles
Housing Space: 1
Brewing Time: 3m
Skeletons Generated: 11
Cost: 110 dark elixir

Bat
Radius: 3.5 tiles
Housing Space: 1
Brewing Time: 3m
Bats Generated: 7
Cost: 110 dark elixir

Healing
Radius: 5 tiles
Housing Space: 2
Brewing Time: 6m
Total Healing: 600
Cost: 15000 elixir

Rage
Radius: 5 tiles
Housing Space: 2
Brewing Time: 6m
Damage Increase: 130%
Cost: 20000 elixir

Jump
Radius: 3.5 tiles
Housing Space: 2
Brewing Time: 6m
Spell Duration: 20s
Cost: 23000 elixir

Freeze
Radius: 1.75 tiles
Housing Space: 1
Brewing Time: 6m
Freeze Time: 2.5s
Cost: 6000 elixir

Clone
Radius: 1.75 tiles
Housing Space: 1
Brewing Time: 6m
Clone Time: 2.5s
Cost: 6000 elixir

Invisibility
Radius: 4 tiles
Housing Space: 1
Brewing Time: 3m
Duration: 3.75s
Cost: 11000 elixir